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Hackers Attacking Online Gamers

Online gaming is big business so it's not surprising to hears hackers are trying to get a piece of the business. Now that some online games, like World of Warcraft and Second Life, have matured to the point where they support markets for virtual goods and services they have become targets for thieves stealing those virtual objects as well as credit card information. Japanese and Korean gaming sites are targets according to Chosun.com

AhnLab, a security software company, said Monday that a study of ten security threats in 2007 revealed a growing number of hacking incidents affecting Internet game sites. The hackers pilfer users' personal information to steal virtual goods to trade for money.

"There is a 'cyber black market' where virtual valuables like game items are exchanged for cash," a company staffer said. "Because game users' IDs, credit card numbers and other personal information are frequently traded in this cyber black market, the problem is getting bigger."

According to the article, Symnatec is also warning of attacks against Japanese and Korean gaming sites.

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Dan Sullivan's Bio:

Dan Sullivan is a systems architect with 20 years of IT experience that includes engagements in enterprise security, application design, and systems architecture. His experience includes a broad range of industries, including financial services, manufacturing, government, retail, gas and oil production, power generation, and education. Dan’s security-related project work has ranged from requirements analysis for enterprise information security to designing and implementing security for database applications and enterprise portals. Dan has written about information security and other enterprise information management topics for Business Security Advisor, DM Review, Intelligent Enterprise, and E-Business Advisor. You can contact Dan at: dan_sullivan@realtimepublishers.net