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Gaming Platforms Used for Mainstream Computing, Target for Malware

I just had a conversation over lunch with some colleagues about the computing power in gaming consoles and how gaming is driving what used to be called supercomputing. Take , for example, the astrophysicist who replaced a supercomputer with a cluster of Playstation 3s. Given the general utility of gaming platforms it won't be long before they become a common target for malware. Trend Micro is trying to get out early for a potential new market.
From WUSA9.com | Consumer - New Antivirus Software For Playstation 3 we get the announcement plus some skeptical reaction:

"I think the jury's still out," said Daniel Ives, an analyst at Friedman Billings Ramsey. "Over the coming years, as the console becomes more common in terms of Web browsing, that's when you can really try to gauge what type of opportunity it is for the antivirus vendors."

I'm less skeptical, a computing platform with broadband connectivity is going to be a target for malware, especially bots working on denial of service or cryptanalysis problems. How soon other vendors will jump on this is an open question. I think it isn't a matter of will they, but a matter of when.

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Dan Sullivan's Bio:

Dan Sullivan is a systems architect with 20 years of IT experience that includes engagements in enterprise security, application design, and systems architecture. His experience includes a broad range of industries, including financial services, manufacturing, government, retail, gas and oil production, power generation, and education. Dan’s security-related project work has ranged from requirements analysis for enterprise information security to designing and implementing security for database applications and enterprise portals. Dan has written about information security and other enterprise information management topics for Business Security Advisor, DM Review, Intelligent Enterprise, and E-Business Advisor. You can contact Dan at: dan_sullivan@realtimepublishers.net